my best work:
va-11 hall-a: design works, lost in cult - they let me write a book!!!
no good options, stop caring - a deeply personal personal essay on depression [quest], hanif abdurraqib's on seatbelts and sunsets, and choosing to live
i don't want to be this kind of animal anymore, unwinnable - revachol, remembrance and transgender realisations
sitting down with sam eng, unwinnable - an interview with skate story developer sam eng on the game's development, learning to skate and develop games, culture, new york and coffee shops
what does like a dragon: yakuza lose when you take out the games’ surreal humour?, polygon - adaptive tone in kamurocho on the silver screen
hamazaki has to goh – where does ryu ga gotoku studio draw the line on casting, and why is it not at sexual assault?, skybox - disgusting hypocrisy in rgg's casting, or: how i learned to stop caring and hate teruyuki kagawa
yakuza kiwami 3 & dark ties review, video games chronicle - criticising a game that insults the game it purports to remake, its players, the studio's previous output, and bewilderingly, women
hollow knight: silksong review, video games chronicle - that one discourse-igniting 3/5 on silksong
the worth of a ¥400 gyudon, into the spine - the working class heart of like a dragon, held within a beef bowl
demonschool review, rock paper shotgun - terrific tactics rpg with pretty lesbians. are you not sold
metroid prime has been making gamers love reading since 2002, gamesradar+ - storytelling simplicity in scanning and, god forbid, reading
street art, strength and selling out: how street fighter 6 sacrificed its identity to chase brand synergy, skybox - corporate corruption versus class-based calligraphy. in street fighter. stay with me
like a dragon: infinite wealth review, pcgamesn - two dragons, two halves of a game making more than the sum of its (massive) parts
looking up from rock bottom, startmenu - hopelessness when ichiban kasuga and his indomitable human spirit walks in